AX&X: Relics and Wonders

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Magic Items

Magic turns up as treasure, rolled on the core’s stocking and the Magic Item result, or placed by the GM. The roster on these pages is generated from magic.csv, so adding a row adds an item. The common finds recur: a hoard may hold several potions or a plain +1 blade. The named relics are each one of a kind, and each carries a Price.

Reading an Item

Using Them

Common Finds

Named Relics

Quirks and Omens

An optional garnish. Roll 1d8 when a relic first comes to light, for a sign that marks it as more than metal. Flavor only, unless the GM gives it teeth.

1d8 A Relic's Sign

  1. It is always cold to the touch.
  2. It hums faintly near its own kind.
  3. Beasts and dogs will not come near it.
  4. It is older than any name the party knows.
  5. It bears a maker’s mark no one can read.
  6. Dust never settles on it.
  7. It grows warm when danger is near.
  8. It was buried with someone who wanted it kept.